So Spoonicorns as a theme no longer matches the mechanics and weight of the game, so what do I do? Change theme or change the game? Spoiler: Now you build bad robots!
A quick recap of my week in #CoffeeBreakBGD, and a look at a new prototype from the GameCrafter, Bubbles!
It’s episode 4, where I fluff up the opening gag (sorry!), talk about a new design called Spoonicorns and discuss the concept of better integrating theme. Oh, and I mention the word ‘moist’. Sorry again…
In this episode I look back at the first design I took ‘all the way’, and try to figure out why I shelved it. Enjoy!