• Ghostel goes to Horsham!

    Hey folks! So last weekend I had the pleasure of attending the BattleQuest Games Day set up by Andy, owner of the local Horsham game store BattleQuest Games. Andy was kind enough to allow me to take Ghostel along to…

  • Ghostel Kickstarter live date announced

    Hey folks! So things are really hotting up on the Ghostel Kickstarter campaign and I just wanted to give you guys and gals an update. So the big question is: When will we be going live? Well, the campaign itself…

  • Ghostel Design Blog 4 – Stacking the deck

    Hi all! For this week’s article, I’d like to discuss the use of variable difficulty on the human visitor cards used to occupy the ghost house. Right at the beginning of Ghostel’s development, I always intended there to be different…

  • Ghostel Design Blog 3 – The Phobias

    This week I thought I’d look at one of the more thematic elements of Ghostel; the Phobias. Update: Since the writing of this blog, the Phobias have been renamed as scare tactics. The Phobias started as an evolution of the…

  • Ghostel Design Blog 2 – Scoring Big

    This week I’d like to look at the mechanics used for scoring points. For those who haven’t had a go at Ghostel, players roll dice at the start of each night to determine how scary they are. The players then…

  • Ghostel Design Blog 1 – Why a ghost game?

    For the first blog piece, I thought I’d start at the very beginning: why a ghost game? Well, in a bizarre twist, it was actually the mechanics of Ghostel that I designed first, with the idea of a haunted house…