It’s been a while, so this is a short one to try and get back into the rhythm and share all that’s been happening in the last few months. including new games, old games, UKGE and a car crash!
So Spoonicorns as a theme no longer matches the mechanics and weight of the game, so what do I do? Change theme or change the game? Spoiler: Now you build bad robots!
A quick recap of my week in #CoffeeBreakBGD, and a look at a new prototype from the GameCrafter, Bubbles!
It’s time to squeeze in some quick design time, as I’m struggling to keep the ball rolling. # Join me at #CoffeeBreakBGD
It’s episode 4, where I fluff up the opening gag (sorry!), talk about a new design called Spoonicorns and discuss the concept of better integrating theme. Oh, and I mention the word ‘moist’. Sorry again…
In this episode I look back at the first design I took ‘all the way’, and try to figure out why I shelved it. Enjoy!
Hello! Managed to make it to Episode 2, and in this one I fill that gap in my whiteboard with a new idea I’ve been noodling around in my head, Helping Me, Helping U. Enjoy! Want to get involved? Send us your comments, links and videos, we’d love to know what you think and what […]
Hello! For my first proper episode, I thought I’d share one of the mantras I try to follow when thinking about new designs, plus I show my love of white boards and star wipes. Want to get involved? Send us your comments, links and videos, we’d love to know what you think and what you […]
S3E4: – Gino is missing, Bevan wipes a guest’s memory, and everyone learns 3 heads are better than one in a game design challenge.
http://media.blubrry.com/talkingtinkerbots/tinkerbotgames.com/wp-content/uploads/2017/05/TT-Episode-4-Season-3-FINAL.mp3Podcast: Play in new window | Download (Duration: 42:44 — 39.1MB) | EmbedSubscribe: Apple Podcasts | RSSBevan leads this podcast, introducing Mark and Eric from his designer play test group. We attempt the ten minute design challenge using themes and mechanics randomly generated by the excellent Boardgamizer website. Can we each come up with something […]
When I started working on my first design I made a monumental cock up and, after speaking to other designers, I’ve discovered I’m not alone in this. Prototyping. It’s really easy to get excited by your first design and you want to get stuck in as soon as possible. You know it’s going to need […]