TT #19 – A MONSTROUS interview with Kim Brebach Play in new window | Download (Duration: 50:19 — 46.1MB) | EmbedSubscribe: Apple Podcasts | RSSIn this episode Gino interviews Kim Brebach about his Kickstarter campaign for tactical dexterity game MONSTROUS. Take a listen if you’re interested in commissioning artwork, making critical funding decisions and more lessons about running a successful campaign.

[TRANSCRIPT] Talking Tinkerbots #16 – We’ve got chemistry with John Coveyou!

  In episode 16 of our podcast we had a great discussion with game designer John Coveyou about how he successfully funded his 3rd Kickstarter campaign in under 24 hours. We were contacted by someone who was interested in knowing what John had to say but couldn’t hear the podcast because they were deaf. Thankfully […]

TT #16 – We’ve got chemistry with John Coveyou! Play in new window | Download (Duration: 51:19 — 47.0MB) | EmbedSubscribe: Apple Podcasts | RSSThe tinkerbots interview featured guest John Coveyou. John is a successful board game designer and kickstarter campaign runner! He shares with us some excellent insights into running a crowdfunding campaign as well as design tips so if you’re one day hoping […]

Game Designer vs Game Reviewer Pt 2 – The Cons

Hi folks! This week is the second half of my look at Game Designer vs Game Reviewer (see my last blog for a recap if you missed it!) so I’ll just get straight into the cons of mixing these two elements of the table top industry. A designer can sometimes view a game how THEY […]

Game Designer vs Game Reviewer Pt 1 – The Pros

So for today’s blog piece, I want to touch on a notion that’s been tickling at the back of my brain box ever since I made the decision to put pen to cardboard and design my own board and card games; is it OK to be a Game designer AND a Game reviewer? Before I […]

‘AndHe’ Games interview with legendary designer Bruno Faidutti

This week I read a wonderful article, an interview with Bruno Faidutti (Citadels, Red November, The Queen’s Necklace, the list is enormous) by ‘AndHe’ Games. Bruno answers with such honesty in his replies to the interviewer questions, and I just can’t get his final statement (about life not being a game, but a mess) out […]

Intuition in gameplay and design

This week I’d like to talk about an article from my new board game design go-to book, the Kobold Guide. In this article, Rob Daviau (designer and co-designer of Risk 2219 A.D., Heroscape, Axis & Allies:Pacific, Risk Legacy, SeaFall and more!) talks about intuitiveness in game design. The example Rob uses is an experiment he […]