• Ghostel Design Blog 2 – Scoring Big

    This week I’d like to look at the mechanics used for scoring points. For those who haven’t had a go at Ghostel, players roll dice at the start of each night to determine how scary they are. The players then…

  • Ghostel Design Blog 1 – Why a ghost game?

    For the first blog piece, I thought I’d start at the very beginning: why a ghost game? Well, in a bizarre twist, it was actually the mechanics of Ghostel that I designed first, with the idea of a haunted house…

  • The 3 Distinct Stages of Prototyping

    When I started working on my first design I made a monumental cock up and, after speaking to other designers, I’ve discovered I’m not alone in this. Prototyping. It’s really easy to get excited by your first design and you…

  • Ghostel Appears in Tabletop Gaming Magazine

    Exciting news in Tinkerbot Towers! Recently the latest issue of Tabletop Gaming Magazine was released and guess who appeared in it?!….go on guess….no…..no…..YES! It was us! Well, it was Bevan to be specific and his game Ghostel! Check out the…

  • Get Your Face In Ghostel Winners Announced!

    The Winners Have Been Picked! Yes, that’s right! Do you remember this competition we ran? The one about getting your face into a game? Well here are the winners! What was the plan? Here at Tinkerbot Games we’re currently on the…

  • Where the blog have we been! Oh yeah…

    Hello Tinkerbot Fans! I’m afraid I’ve been away from this blog for far too long, and I can only apologise for slacking off. To tell the truth, the last few months have been pretty manic. I took over full time…